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Digital literacy: skills & strategies
Publisher
Salem Press, a division of EBSCO Information Services, Inc. ; Amenia, NY : Grey House Publishing
Publication Date
2022.
Language
English
Description
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Table of Contents
From the Book
Publisher's Note
Introduction
Contributors
3D Printing
Access to Communication Technology
Algorithms
Anchored Instruction
Android OS
Anonymity and Anonymizers
Apple
Apps/Applications
Artificial Intelligence
Assessing Digital Literacy
Assistive and Adaptive Technology
Assistive Technology in Education
Audio Streaming
Augmented Reality
Avatars and Simulation
Bandcamp
Binary Hexadecimal Representations
Blended Learning
Bloom's Taxonomy
Bots
Boyd, Danah Michele
Brain-Computer Interfacing (BCI)
Browsers
Catfishing
Children's Online Privacy Protection Act
Clickbait
Cloud Computing
Coding in the Curriculum
Collaborative Software (Groupware)
Community of Practice
Computer Addiction
Computer-Aided Design
Computer-Aided Design in Education
Computer-Assisted Instruction
Computer Ethics
Computer Fraud
Computer Fraud and Abuse Act
Computer Viruses and Worms
Constructivism
Creative Commons
Cyberbullying
Cybercrime
The Cyber Intelligence Sharing and Protection Act
Cyber Monday
Cybersecurity
Cyberstalking
Cyberterrorism
Dark Web
Data Harvesting
Data Literacy
Data Management
Data Protection
Deepfake
Desktop and E-publishing
Digital Citizenship
Digital Divide
Digital Economy
Digital Footprint
Digital Forensics
Digital Libraries and Artifacts
Digital Natives and Digital Immigrants
Digitial Storytelling
Discord
Doxing
DVDs
E-books and Education
Encrypton
Ethics of algorithms
Ethics of Social Media: Free Speech
Facebook
File Transfer Protocol
Firewalls
Firmware
Freedom of Information Act
Game-Based Learning
Gee, James Paul
Gmail
Google
Google Slides
Graphical User Interface
Graphics Formats
Graphics Technologies
Green Computing
Hacking
Holographic Technology
HTML
Human-Computer Interaction
Hypermedia in Education
Identity Theft
Image Editing
IMGUR
Information Ethics
Information Technology
Instagram
Instructional Design
Intellectual Property
Intelligent Tutoring Systems
Internet Privacy
Internet Safety
Intranet
iOS
iPads in the Classroom - iTunes
Jenkins, Henry
Keynote
Light-Emitting Diodes
LinkedIn
Liquid Crystal Technology
Mac OS
Malware
Media Literacy
Microscale 3D Printing
Microsoft Excel
Microsoft PowerPoint
Microsoft Word
Mobile Operating Systems
Music Editing
Myspace
Online Anonymity
Online Communication
Online Entertainment and Music Databases
Online Games: Roles, Rules, and Etiquette
Online Privacy
Online Safety
Open Source
Optical Storage
Peer-to-Peer Payment Apps
Phishing
Privacy Settings
QR Codes
Random-Access Memory
Ransomware
Reddit
Scientific Literacy
Search Engines
Sexting
Snapchat
Social Impacts of Cybercrime
Social Media
Social Media Addiction
Social Media and Depression
Social Media and Isolation
Social Media and Job Hunting
Social Media and Law Enforcement
Social Media and Religion
Social Media and the Self-Esteem of Its Users
Social Media as a Teaching and Learning Tool
Social Media Mining
Social Networking Services
Software Architecture
Spam
Spam Filters
Speech-Recognition Software
Spotify
Spyware
Technical Drawing
Technoethics and Society
Telecommunications
TikTok
Touch Screens
Transmedia Storytelling
Tumblr
Turkle, Sherry
Twitch
Twitter
Universal Design for Learning
UNIX
Virtual Reality
Wearable Technology
Web 2.0 in the Schools
Wikipedia
Windows Operating System
XML (Extensible Markup Language)
YouTube
Digital Literacy Appendix
Glossary
Timeline of Digital Literacy
Organizations and Websites
Bibliography
Index.
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Author Notes
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More Details
Contributors
ISBN
9781637003923
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